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Administrator
stable-diffusion-webui
Commits
db6db585
Commit
db6db585
authored
Sep 06, 2022
by
AUTOMATIC
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Plain Diff
added direction option for outpainting
parent
66a9ca9d
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1 changed file
with
25 additions
and
9 deletions
+25
-9
poor_mans_outpainting.py
scripts/poor_mans_outpainting.py
+25
-9
No files found.
scripts/poor_mans_outpainting.py
View file @
db6db585
...
...
@@ -24,10 +24,11 @@ class Script(scripts.Script):
pixels
=
gr
.
Slider
(
label
=
"Pixels to expand"
,
minimum
=
8
,
maximum
=
128
,
step
=
8
)
mask_blur
=
gr
.
Slider
(
label
=
'Mask blur'
,
minimum
=
0
,
maximum
=
64
,
step
=
1
,
value
=
4
,
visible
=
False
)
inpainting_fill
=
gr
.
Radio
(
label
=
'Masked content'
,
choices
=
[
'fill'
,
'original'
,
'latent noise'
,
'latent nothing'
],
value
=
'fill'
,
type
=
"index"
,
visible
=
False
)
direction
=
gr
.
CheckboxGroup
(
label
=
"Outpainting direction"
,
choices
=
[
'left'
,
'right'
,
'up'
,
'down'
],
value
=
[
'left'
,
'right'
,
'up'
,
'down'
])
return
[
pixels
,
mask_blur
,
inpainting_fill
]
return
[
pixels
,
mask_blur
,
inpainting_fill
,
direction
]
def
run
(
self
,
p
,
pixels
,
mask_blur
,
inpainting_fill
):
def
run
(
self
,
p
,
pixels
,
mask_blur
,
inpainting_fill
,
direction
):
initial_seed
=
None
initial_info
=
None
...
...
@@ -35,23 +36,38 @@ class Script(scripts.Script):
p
.
inpainting_fill
=
inpainting_fill
p
.
inpaint_full_res
=
False
left
=
pixels
if
"left"
in
direction
else
0
right
=
pixels
if
"right"
in
direction
else
0
up
=
pixels
if
"up"
in
direction
else
0
down
=
pixels
if
"down"
in
direction
else
0
init_img
=
p
.
init_images
[
0
]
target_w
=
math
.
ceil
((
init_img
.
width
+
pixels
*
2
)
/
64
)
*
64
target_h
=
math
.
ceil
((
init_img
.
height
+
pixels
*
2
)
/
64
)
*
64
target_w
=
math
.
ceil
((
init_img
.
width
+
left
+
right
)
/
64
)
*
64
target_h
=
math
.
ceil
((
init_img
.
height
+
up
+
down
)
/
64
)
*
64
if
left
>
0
:
left
=
left
*
(
target_w
-
init_img
.
width
)
//
(
left
+
right
)
right
=
target_w
-
init_img
.
width
-
left
border_x
=
(
target_w
-
init_img
.
width
)
//
2
border_y
=
(
target_h
-
init_img
.
height
)
//
2
if
up
>
0
:
up
=
up
*
(
target_h
-
init_img
.
height
)
//
(
up
+
down
)
down
=
target_h
-
init_img
.
height
-
up
img
=
Image
.
new
(
"RGB"
,
(
target_w
,
target_h
))
img
.
paste
(
init_img
,
(
border_x
,
border_y
))
img
.
paste
(
init_img
,
(
left
,
up
))
mask
=
Image
.
new
(
"L"
,
(
img
.
width
,
img
.
height
),
"white"
)
draw
=
ImageDraw
.
Draw
(
mask
)
draw
.
rectangle
((
border_x
+
mask_blur
*
2
,
border_y
+
mask_blur
*
2
,
mask
.
width
-
border_x
-
mask_blur
*
2
,
mask
.
height
-
border_y
-
mask_blur
*
2
),
fill
=
"black"
)
draw
.
rectangle
((
left
+
(
mask_blur
*
2
if
left
>
0
else
0
),
up
+
(
mask_blur
*
2
if
up
>
0
else
0
),
mask
.
width
-
right
-
(
mask_blur
*
2
if
right
>
0
else
0
),
mask
.
height
-
down
-
(
mask_blur
*
2
if
down
>
0
else
0
)
),
fill
=
"black"
)
latent_mask
=
Image
.
new
(
"L"
,
(
img
.
width
,
img
.
height
),
"white"
)
latent_draw
=
ImageDraw
.
Draw
(
latent_mask
)
latent_draw
.
rectangle
((
border_x
+
1
,
border_y
+
1
,
mask
.
width
-
border_x
-
1
,
mask
.
height
-
border_y
-
1
),
fill
=
"black"
)
latent_draw
.
rectangle
((
left
+
1
,
up
+
1
,
mask
.
width
-
right
-
1
,
mask
.
height
-
down
-
1
),
fill
=
"black"
)
processing
.
torch_gc
()
...
...
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